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'Strange Overtones'
Single by David Byrne and Brian Eno
from the album Everything That Happens Will Happen Today
ReleasedAugust 4, 2008
FormatDigital download
RecordedDemoed in Eno's London home studio (2006), finished by Byrne and Leo Abrahams in New York City (2008)
Genre
Length4:17
LabelTodo Mundo
Songwriter(s)David Byrne and Brian Eno, with Leo Abrahams
Producer(s)David Byrne and Brian Eno, with additional production by Leo Abrahams
David Byrne and Brian Eno singles chronology
'The Jezebel Spirit'
(1981)
'Strange Overtones'
(2008)
'One Fine Day'
(2009)
David Byrne singles chronology
'U.B. Jesus'
(2001)
'Strange Overtones'
(2008)
'Please Don't'
(2009)
Brian Eno singles chronology
'Baby's on Fire'
(2007)
'Strange Overtones'
(2008)
'One Fine Day'
(2009)

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'Strange Overtones' is a song recorded by David Byrne and Brian Eno, written by the duo with Leo Abrahams. It was released on August 4, 2008 by means of free download as the lead single from Byrne's and Eno's second collaborative studio album Everything That Happens Will Happen Today (2008). 'Strange Overtones' is an uptempoelectronicgospel song, and its lyrics explore the themes of humanity overcoming technology that are central to the album. 'Strange Overtones' was well received by critics, and was downloaded 40,000 times in its first three days of release.

Recording and release[edit]

While discussing the 2006 remix of My Life in the Bush of Ghosts at a dinner party, Eno suggested finishing some songs that he had written but that did not have lyrics.[1] Byrne visited Eno's studio to listen to the demos and the two decided to collaborate to finish writing the songs. They continued working on the tracks in New York City and London, with regular e-mail correspondence to finish the composition.[2] Multi-instrumentalist and previous Eno collaborator Leo Abrahams performed guitar, percussion instruments, and piano in his London home studio and played guitar with Byrne on one occasion.[3] Abrahams would continue working on the tracks in his home studio through May 2008, with all collaborations being carried on via e-mail.[2]

'Strange Overtones' is the first single off the album Everything That Happens Will Happen Today. The track was released for free[4] on August 4, 2008, as a DRM-free MP3 available only through the album's website. This is part of the unorthodox Internet-based marketing scheme the two used to promote the album,[5] inspired by the success of Radiohead's 2007 album In Rainbows[6] and the self-promotional strategies of Nine Inch Nails for the albums Year Zero, Ghosts I–IV, and The Slip.[7] In September 2008, Jon Yeo created a music video for the track featuring the paintings of Eno.[8]

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A live recording of the song also appeared on Everything That Happens Will Happen on This Tour – David Byrne on Tour: Songs of David Byrne and Brian Eno, released on May 11, 2009. The song was also featured on the soundtrack album to Wall Street: Money Never Sleeps, along with several other David Byrne compositions.[9]

Composition[edit]

The final chorus of 'Strange Overtones' discusses the themes of humanity and technology, illustrating the 'electronic Gospel' genre of the album.
Problems playing this file? See media help.

Eno has also said the album is about 'paint[ing] a picture of the human trying to survive in an increasingly digital world;'[6] themes that are explored in this song. 'Strange Overtones' has been described as 'a song about writing a song'[10]—the subject of the song struggles to write innovative music, but is overheard by a neighbor using beats that are 'twenty years old.' In terms of the genre of music, both Byrne[11] and Eno[10] have called it 'electronic Gospel'—the backing tracks are the kind of electronic music for which Eno is known, paired with hopeful and inspiring lyrics from Byrne—[12] this song in particular features an uptempo backing track.[4] Eno had been thinking about Gospel for several years,[13] but couldn't write lyrics to hopeful songs.[14]

Eno considers the album '[S]omething that combines something very human and fallible and personal, with something very electronic and mathematical sometimes.' And they tried to 'make that picture of the human still trying to survive in an increasingly complicated digital world... It's quite easy to make just digital music and it's quite easy to make just human music, but to try and make a combination is sort of, exciting, I think.'[15] Byrne considered his job as lyricist to 'bring more humanity' to Eno's instrumentals, which can be 'cold and academic.'[16]

Reception[edit]

The song was downloaded over 40,000 times in its first three days of availability.[17] One of the earliest reviews for 'Strange Overtones' was on the August 11, 2008, episode of NPR's All Songs Considered.[18] The Los Angeles Times called the track 'intimate'[19] and Stereogum[20] echoed this by labeling it 'warm'; it also received a positive review from Rolling Stone.[21]

Pitchfork Media gave the song several adulations, including a positive review in their discussion of Everything That Happens Will Happen Today[22] and naming the song number 11 track of 2008[23]—including appearances on eight editors' end of the year lists[24]—and placing number 297 on the Top 500 Tracks of the 2000s.[25] Pitchfork also solicited the opinions of musicians for their favorite albums and songs of the year and The Watson Twins proclaimed 'Strange Overtones' one of the best songs of 2008.[26]KCMP's Top 89 of 2009 featured the song on two editor's lists.[27] Mark Wheat of NPR named it one of the top 10 songs of 2009.[28]

Ranking 60th for the year, this song was one of several from Everything That Happens Will Happen Today which appeared on The Village Voice's Pazz & Jop singles poll for 2008—'Life Is Long' placed 337, 'My Big Nurse' was 350, 'Everything That Happens' ended up at 748, and 'I Feel My Stuff' reached 942. In addition, a vote was cast for 'Strange Undertones'.[29]

Personnel[edit]

  • Leo Abrahams – guitars, bass guitar, Dubreq Stylophone, programming, co-production
  • David Byrne – vocals, rhythm guitar, production, composition
  • Brian Eno – backing vocals, organsolo, Omnichordpiano, keyboards, programming, production, composition
  • Steve Jones – delay guitar
  • Mauro Refosco – bongo, conga, tambourine
  • Seb Rochford – live drums
  • Robert Wyatt – frame drumsolo[30]

See also[edit]

References[edit]

  1. ^Byrne, David. 'DavidByrne.com — Everything That Happens Will Happen Today'. David Byrne. Retrieved August 5, 2008.
  2. ^ abAbrahams, Leo (May 18, 2008). 'Pie 'n' mash with Brian Eno'. Leo Abrahams. Retrieved April 22, 2009.
  3. ^Abrahams, Leo (April 6, 2008). 'Unexpected Prog Roast'. Retrieved April 22, 2009.
  4. ^ ab'Dynamic Duo'. Billboard. Retrieved June 15, 2011.
  5. ^Byrne, David (August 4, 2008). 'David Byrne Journal: 08.04.2008: 'Strange Overtones' Available'. David Byrne. Retrieved August 4, 2008.
  6. ^ ab'Eno: 'I've stopped buying CDs''. Yahoo!. August 8, 2008. Retrieved March 2, 2010.
  7. ^Fernández Escobar, Ramón (February 21, 2009). 'Genios reunidos' (in Spanish). El País. Retrieved June 8, 2011. Tras las experiencias de Radiohead o Nine Inch Nails y lo mucho que había escrito sobre el tema, creí que debíamos llevarlo a la práctica.
  8. ^Dogonaut (September 4, 2008). ''Strange Overtones' video'. David Byrne. Retrieved September 4, 2008.
  9. ^Lapatine, Scott (July 20, 2010). 'David Byrne, St. Vincent Collaborate With Bang On A Can's Asphalt Orchestra'. Stereogum. Retrieved July 20, 2010.
  10. ^ abColes, Mark (August 8, 2008). 'Brian Eno and David Byrne reunite in the return of the digital masters — Times Online'. The Times. Retrieved August 8, 2008.
  11. ^'Side Dish: David Byrne performs with Paul Simon'. Daily News. New York City, New York, United States. April 11, 2008.
  12. ^O'Donnell, Paul (February 11, 2009). 'David Byrne's Spiritual, Not Riveting Albums'. Beliefnet. Retrieved April 22, 2009.
  13. ^'The Current Presents: Brian Eno'. The Current Presents. Minneapolis, Minnesota, United States. October 2, 2009. 47 minutes in. KCMP.
  14. ^'The Current Presents: Brian Eno'. The Current Presents. Minneapolis, Minnesota, United States. October 2, 2009. 50 minutes in. KCMP.
  15. ^'BBC - 6 Music — Eno on Byrne'. BBC News. August 4, 2008. Retrieved August 5, 2008.
  16. ^'Byrne takes Eno inspiration on the road'. The Sunday Star-Times. January 4, 2009. Retrieved April 22, 2009.
  17. ^Pareles, Jon (August 15, 2008). 'Together Again in Different Time Zones'. New York Times.
  18. ^'NPR's All Songs Considered: Byrne & Eno, Lee 'Scratch' Perry, More'. National Public Radio. August 11, 2008. Retrieved August 11, 2008.
  19. ^Kosinski, T. J. (August 12, 2008). ''Everything That Happens Will Happen Today' for Eno and Byrne'. Los Angeles Times. Retrieved August 17, 2008.
  20. ^'New David Byrne & Brian Eno – 'Strange Overtones''. Stereogum. August 4, 2008. Retrieved February 25, 2010.
  21. ^Hermes, Will (September 4, 2008). 'David Byrne and Brian Eno Team Up to Make Superb Gospel for Dark Times'. Rolling Stone (1060). New York City, New York, United States: Straight Arrow Publishers Company, LP. p. 70. ISSN0035-791X. Retrieved April 22, 2009.
  22. ^Tangari, Joe (September 2, 2008). 'David Byrne & Brian Eno: Everything That Happens Will Happen Today'. Pitchfork Media. Retrieved May 21, 2009.
  23. ^Orme, Mike (December 15, 2008). 'The 100 Best Tracks of 2008'. Pitchfork Media. Retrieved January 15, 2009.
  24. ^'The 100 Best Tracks of 2008'. Pitchfork Media. December 15, 2008. Retrieved February 25, 2010.
  25. ^'The Top 500 Tracks of the 2000s: 500–201'. Pitchfork Media. August 17, 2009. Retrieved February 25, 2010.
  26. ^Watson, Chandra; Watson, Leigh (December 11, 2008). 'Best of 2008'. Pitchfork Media. Retrieved February 25, 2010.
  27. ^'Top 89 of 2003 – Picks from The Current Staff'. KCMP. Retrieved February 25, 2010.
  28. ^Wheat, Mark (December 3, 2009). 'The Year In Music: The Current Picks 10 Songs Of 'Home''. NPR. Retrieved September 10, 2010.
  29. ^'Pazz & Jop 2008 Singles — All Votes'. The Village Voice. January 21, 2009. Retrieved January 21, 2009.
  30. ^'Everything That Happens Will Happen Today credits'. David Byrne. August 18, 2008. Retrieved August 18, 2008.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Strange_Overtones&oldid=891272048'

There are few things more enjoyable in a work of fiction than a good mystery. Those impossible crimes that make the gears in your brain churn. Inexplicable murders, mysterious disappearances, and perplexing riddles. And while reading or watching such stories in novels, TV shows, or movies is a lot of fun, games let you go one step further and take part in the investigation yourself, experiencing the satisfaction of cracking a case first-hand. The following games are the best examples of virtual sleuthing that you can play on PC today.

Return of the Obra Dinn

Year 2018
Developer Lucas Pope

The crew of the Obra Dinn has mysteriously disappeared, and it's your job, an insurance investigator, to find out what happened. Using a magical pocket watch you can revisit the exact moment of a person's death, and through these vignettes you piece together their name, how they died, and who (or what) was responsible. This is an immensely satisfying detective game because it trusts you to solve each mystery yourself with almost no hand-holding.

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Sherlock Holmes: Crimes & Punishments

Year 2014
Developer Frogwares
Frogwares has been making Sherlock Holmes games for years, but it struck gold with this one. It’s one of only a few games in this feature that actually make you feel like you’re doing some real detecting. Clues gathered from the remarkably detailed, atmospheric crime scenes can be pieced together in Holmes’s mind, and the conclusions you draw might not always be correct. A classy, understated game, evoking classic UK TV detective dramas. There’s the odd badly designed puzzle, but otherwise this is one of the best examples of the genre.

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Hypnospace Outlaw

Year 2019
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You've been hired as an Enforcer: an internet detective tasked with hunting down illegal content on the GeoCities-inspired Hynospace. This garish simulated '90s internet, inspired by the golden age of the web, is hiding all kinds of illegal content: pirated music, copyright infringement, harrassment, malicious software. And you really have to work to find the offending material, infiltrating hacker collectives, locating hidden pages, and cracking passwords.

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Danganronpa: Trigger Happy Havoc

Year 2016
Developer Spike Chunsoft
A group of students think they’ve been invited to study at an elite school called Hope’s Peak Academy, but have in fact become unwitting pawns in a sinister, deadly game. Trapped in the school by a mysterious villain called Monokuma (pictured above), the only way to escape, or ‘graduate’, is to kill another student and get away with the crime undetected. And when students start dying, it’s up to you to search for clues, interview people, then make your final case in court. And if you pin the crime on the wrong person, everyone dies.

Read moreDanganronpa: Trigger Happy Havoc review

L.A. Noire

Year 2011
Developer Team Bondi
Inspired by pulp detective fiction and too many films to list, this lavish crime thriller is a change of pace from Rockstar’s usual open world output. It’s a slow, methodical game of clue-hunting and suspect interrogation, set in a stunningly authentic and well-researched recreation of 1940s Los Angeles. The city isn’t a GTA-style playground, but an elaborate film set for a variety of cases, from brutal serial murders to stolen cars and arson. It’s more linear than it first seems, but the rich atmosphere and intriguing cases make up for it.

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Her Story

Year 2015
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What’s interesting about Her Story is that everyone’s version of the story will be different. You take a non-linear path through its mystery by searching a fragmented archive of video clips, and the story becomes clearer with each one you uncover. This unique freeform structure, combined with understated and believable police interview clips, makes it a bold narrative experiment. And piecing together the story really makes you feel like a detective.

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Broken Sword: The Shadow of the Templars

Year 1996
Developer Revolution Software
An American lawyer on holiday in Paris takes it upon himself to solve the mystery of a fatal cafe bombing. The first Broken Sword is still the best, elegantly weaving real-world history with a tale of murder, cults, and conspiracy. George Stobbart is proof you don’t need a badge or a gun to be a good detective.

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Police Quest: Open Season

Year 1993
Developer Sierra Entertainment
While Sierra’s Police Quest series traditionally sees you playing as a cop, Open Season gives you the chance to step into the shoes of a homicide detective investigating a spate of killings. Set in LA in the 1990s, it’s the most realistic game on our list, with a focus on real-world crime scene protocol and procedures. Overall it’s fairly terrible, but an interesting take on virtual detecting.

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Discworld Noir

Year 1999
Developer Perfect Entertainment
Based on Terry Pratchett’s Discworld series of comic fantasy novels, this send-up of hard-boiled detective fiction has a distinctly British sense of humour. Its shadowy, rain-soaked setting, Ankh-Morpork, is brilliantly atmospheric, and it manages to be both a parody and a loving homage to film noir.

Orwell

Year 2016
Developer Osmotic Studios
Being a detective isn’t always about being a force for good. In the dystopian Orwell you’re a government agent who’s been given permission to pry into people’s personal lives, digging through private chats, emails, and social media profiles to pin crimes against the state on them. Privacy be damned.

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Grim Fandango

Year 1998
Developer LucasArts
Set in the Land of the Dead, Grim Fandango sees salesman Manny Calavera becoming embroiled in a shady conspiracy. It’s not a traditional detective game, but its visuals and atmosphere are so steeped in film noir imagery that it feels like one—and cracking the conspiracy involves a touch of sleuthing.

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Tex Murphy: Under a Killing Moon

Year 1994
Developer Access Software
With its sleazy jazz soundtrack, gritty monologues, and trenchcoat-wearing hero, Under a Killing Moon is unashamedly an homage to film noir—but set in San Francisco in 2042. Murphy, a booze-soaked PI down on his luck, suddenly finds himself on the wrong side of a doomsday cult.

Gemini Rue

Year 2011
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This cyberpunk adventure is set in the far future, and takes place on a distant planet in the Gemini system. In a rainy Blade Runner-inspired urban setting, it follows cop Azriel Odin as he tries to track down his missing brother. There are two playable characters, whose stories become entwined.

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Kona

Year 2017
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Developer Westwood Studios
This adventure game perfectly captures the mood of the classic dystopian sci-fi film. Playing as a rookie Blade Runner called Ray McCoy, you’re tasked with hunting down a group of rogue replicants. The story mirrors the film a little too closely, but McCoy does a lot more detecting than Deckard. Much of the game is spent scouring the rainy streets of a futuristic Los Angeles for clues. Brilliantly, there’s a random element when you start a new game, and you never know which of the characters might secretly be a replicant—including yourself.

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Year 1993
Developer LucasArts
This adventure is one of LucasArts’ most fondly remembered, and with good reason. It follows freelance detectives Sam (the dog) and Max (the rabbit) as they track down a bigfoot who’s gone missing from a carnival. The case takes them across the United States, and it’s genuinely funny throughout.

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The Last Express

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Set aboard the Orient Express in 1914, The Last Express is a superb crime thriller with a unique real-time structure. You have limited time to solve a variety of mysteries on the train, including the brutal death of a passenger—who also happens to be your friend. There’s never been another game like it since.

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Fahrenheit

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Year 2005
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Before it goes all indulgent and supernatural at the halfway point, Fahrenheit (also known as Indigo Prophecy in North America) is a brilliantly tense thriller. The opening scene where you cover up a murder scene as one character, then investigate it later as a homicide detective, is a highlight. A confused mess of a game, but one with a few standout moments.

Gabriel Knight: Sins of the Fathers

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Year 1993
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Deadly Premonition

Year 2010
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Taking its inspiration from David Lynch’s cult TV series Twin Peaks, this is one of the strangest games on PC. It’s the tale of an FBI agent hunting a serial killer in a small American town, and a semi real-time structure means you have limited time to investigate crime scenes and interview people.

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The Darkside Detective

Year 2017
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This reference-heavy and winning adventure is pretty traditional when it comes to point-and-click puzzle design, but the funny writing and great characters make it. You play as Francis McQueen, and along with sidekick and foil Dooley, you solve cases with a hidden supernatural element. FTL's Ben Prunty provides the excellent, atmospheric music.

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The Shivah

Year 2006
Developer Wadjet Eye Games
The Shivah was developed by Wadjet Eye's Dave Gilbert and features the unlikely hero of a middle-aged Rabbi. It’s short, but it’s remarkable in its lack of hand-holding. A former member of his synagogue has been murdered under mysterious circumstances (aren’t they always), and he takes it upon himself to find out why. It’s a mature story that deals with issues of faith and morality, but with a few jokes too. Make sure you play the enhanced Kosher Edition.

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The Wolf Among Us

Year 2013
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Based on Bill Willingham’s Fables comic series, this episodic adventure from Telltale has a distinct film noir feel. It’s set in a world where fairy tale characters are real, and living in secret in New York City. The severed head of a girl on the doorstep of reluctant hero Bigby Wolf triggers its dark mystery.

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KGB

Year 1992
Developer Cryo Interactive
And now for something completely different. This obscure old game, renamed Conspiracy for its CD-ROM release, sees you working inside the KGB at the end of the Cold War, trying to root out corruption. A very different take on the detective genre, and brutally, punishingly difficult. You have been warned.

Shadow of Memories

Year 2002
Developer KCET
This forgotten Konami game (called Shadow of Destiny in North America) sees you traveling between time periods, trying to solve the mystery of why someone keeps murdering you—and why you keep waking up afterwards unscathed. A bizarre curio with some really interesting ideas.

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